Monday, April 29, 2013

Show last Friday

This past Friday was the show where I got valuable feedback from all the user testing. I had to present my project and all that fun stuff which was cool, except I don't really like public presentations. The night was a lot of fun!
I felt that I should have had prepared some sort of tutorial for the testers to use so they could get more from the experience, but you live and you learn right? Another problem I saw was that the game was unnecessarily hard to beat (I even had trouble with it). That being said I am taking War+ in a completely different direction. I took out the limits to the lethal attacks the player had, but I kept the negative effects it had with it. When I tested this myself I got dangerously close to losing without realizing it. This will still encourage the player to use the environment and avoid lethal combat. I want the player to be able to explore and find interesting things throughout each level. That being said I still need to figure out how to change room sizes in Game Maker. I'm going to be doing research on how to set up levels in Game Maker and studying level design and narrative for video games over the summer. As I go along I will be creating the assets for a level and slowly but surely having a much more polished looking demo. I think I'm more excited about breaking free of my senior thesis constraints so it is giving me a new vigor for this game. I was honestly a little reluctant to continue working on this after this semester.

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