Friday, May 24, 2013

impromptu past due update

So a lot has happened in the last couple weeks. I've graduated from college (I just have to take 2 summer Spanish classes). I have a lot more free time now and I started out using that free time just playing games. I hadn't really played without feeling guilty about school or anything. After playing though I would always feel like I wasn't really having any fun. I was just doing something to pass the time until work or until I would go over to Michele's or vice versa.
Today however, I did some work and man do I like it. I revamped War+ so that it is currently a lot more like a tutorial. I think I have everything that needs to be known about the game set up, with that being said I really want to hit playtesting hard now. I'll be posting the tutorial level and not giving any kind of directions on how to play.
Not much has changed as far as the mechanics of the game goes. Minor changes in the rules of the game have changed, you now do not have any limit on how many lethal kills you can use. I still need to continue to work on the AI. I thought I was happy with how it works, but I still feel like it is too mechanical. This is probably due to my expanding yet still limited knowledge of GML.
I'm going to hit the programming hard over the next few weeks to get this AI working the way I want it to. The only thing that will probably hold me up is work. I have odd hours and they're never the same.

https://www.dropbox.com/s/swt6dh2uv6fcy99/War%2B6.exe